the rarity of each abnormal mfer is expressed visually through two dimensions: color and size/absurdity. the further a mfer strays from normal on both axes, the rarer it is.

rarity follows an exponential curve. the jump between tiers gets significantly larger as you move up. tier 4 mfers are not just slightly rarer than tier 3. they are in a different category entirely.

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the four tiers

tier 1: normal

neutral colors. standard size. these are your baseline mfers. they exist, they are clean, and they are the most common in the collection.

tier 2: oversize (less normal)

primary colors come in here. red, blue, yellow, green. these mfers are bigger than they should be and louder in color. they are clearly not normal, but they are not fully gone yet.

tier 3: extremes (xxxl or tiny)

these mfers have lost control of their scale. either impossibly large or barely visible. the colors return to neutral, but the size alone makes them stand out. xxxl or tiny, there is no in between.

tier 4: impossible

neon. glowing. gold. holographic. magical. these mfers should not exist, but they do. this is the top of the rarity curve and the hardest tier to pull. if you have one, you have something special.


traits

each abnormal mfer is generated from a combination of traits across several categories. every trait has its own rarity weight, and the combination of traits determines where a mfer lands on the overall rarity spectrum.

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